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Skyrim Two Handed Weapons Mods

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  1. Skyrim Two Handed Weapons Mods 2
  2. Best Two Handed Skyrim
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This mod replaces the two-handed weapon animations. Current version changes only: Idle, Equip, Block, Turn, Walk, Run and Sprint. Smaller two-handed weapons - posted in Skyrim Mod Requests: Honestly, considering some of the work that gets uploaded to the nexus, this may seem like a small project (One Id tackle if I knew how to do any 3D modelling). Ive always felt that the two-handed weapons (ESPECIALLY swords) were oversized. And finally, the best weapon on our Top 10 Two-Handed Weapons in Skyrim belongs to the Daedric Warhammer. This weapon has the honour of having the highest base damage in the game, non-enchantment category. You start finding them everywhere once you reach level forty-four, and it requires a Smithing level of ninety in order to improve it. Feb 24, 2020 two handed weapon speed in a MCM Not maintained but functionnal Speed value reset on loading the game I know how to fix it. I won't because I don't use the mod and have 0 interest in working for it DM if interested, don't comment, DM. Exceptions exist; particularly notable two-handed weapons include Volendrung and The Longhammer, which are warhammers that swing at faster speeds (battleaxe and mace, respectively), and the Headsman's Axe, which is a battleaxe with longer reach (making it easier to catch multiple targets in a sweep).

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Skyrim one handed greatsword mod
Skill: Two-handed
Specialization:
Combat

The Two-handed skill governs your effectiveness when using two-handed weapons, including greatswords, battleaxes, and warhammers. Each skill point grants a +0.5% bonus to the damage dealt (+2% for NPCs). The Two-handed skill tree has a total of 9 perks, requiring a total of 19 perk points to fill.

In-game Description: The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows.

  • 1Skill Perks
  • 2Skill Usage
  • 3Skill Increases

Skill Perks[edit]

Barbarian
Limbsplitter
Champion's Stance
Devastating Blow
Great Critical Charge
Sweep
Warmaster
Deep Wounds
Skullcrusher
PerkRankDescriptionIDSkill Req.Perk Req.
Barbarian1Two-Handed weapons do 20% more damage.000babe8
2Two-Handed weapons do 40% more damage.0007934620 Two-handed
3Two-Handed weapons do 60% more damage.0007934740 Two-handed
4Two-Handed weapons do 80% more damage.0007934860 Two-handed
5Two-Handed weapons do twice as much damage.0007934980 Two-handed
Champion's StancePower attacks with two-handed weapons cost 25% less stamina.00052d5120 Two-handedBarbarian
Devastating BlowStanding power attacks do 25% bonus damage with a chance to decapitate your enemies.00052d5250 Two-handedChampion's Stance
Great Critical ChargeCan do a two-handed power attack while sprinting that does double critical damage.000cb40750 Two-handedChampion's Stance
SweepSideways power attacks with two-handed weapons hit all targets in front of you.0003af9e70 Two-handedGreat Critical Charge or Devastating Blow
WarmasterBackwards power attack has a 25% chance to paralyze the target.0003afa7100 Two-handedSweep
Deep Wounds1Attacks with greatswords have a 10% chance of doing critical damage.0003af8330 Two-handedBarbarian
2Attacks with greatswords have a 15% chance of doing more critical damage.000c1e9460 Two-handed
3Attacks with greatswords have a 20% chance of doing even more critical damage.000c1e9590 Two-handed
Limbsplitter1Attacks with battle axes cause extra bleeding damage.000c5c0530 Two-handedBarbarian
2Attacks with battle axes cause more bleeding damage.000c5c0660 Two-handed
3Attacks with battle axes cause even more bleeding damage.000c5c0790 Two-handed
Skullcrusher1Attacks with warhammers ignore 25% of armor.0003af8430 Two-handedBarbarian
2Attacks with warhammers ignore 50% of armor.000c1e9660 Two-handed
3Attacks with warhammers ignore 75% of armor.000c1e9790 Two-handed

Limbsplitter[edit]

Limbsplitter causes extra damage over a given period of time based on the material of the battleaxe used. It's stackable and ignores armor. Things that don't bleed, however, such as undead and Dwemer constructs, are immune to the effect.

Material[1]Perk Level
123
DPSDur.DPSDur.DPSDur.
Iron131415
Steel, Imperial, Ancient Nord131.732.33
Orcish141.5428
Dwarven, Falmer1.241.75424
Elven, Honed Ancient Nord1.54242.54
Glass, Honed Falmer242.5434
Ebony252.5535
Daedric262.5636
  1. ^Dragonbone battleaxes do not benefit from this perk.

Skill Usage[edit]

Greatswords and battleaxes swing faster than warhammers. To balance this, warhammers deal more damage than battleaxes which deal more damage than greatswords. In comparison to one-handed weapons, two-handed weapons are slower, but they inflict much more damage with each blow. Additionally, two-handed power attacks are much more likely to stagger an opponent, whether they're blocking or not.

While the One-handed skill can easily exceed this level of damage with dual-wielding, two-handed weapons retain the ability to block. However, the effect is diminished, and two-handed weapons prevent you from equipping a shield, thus preventing the use of certain Block perks that specifically use shields (e.g. Deflect Arrows, Elemental Protection).

The only long-term advantages of two-handed weapons over a one-handed weapon and a shield (which has superior blocking, and due to the nature of how smithing works, higher DPS eventually) against a single target are greater stagger, as previously mentioned, and reach: there's a sweet-spot where a two-handed wielder can attack freely without worry about getting hit by one-handed or creature attacks.

In regards to individual perks, both weapon skills are very much alike, making the choice of Two-handed over One-handed mostly preferential. For example, Limbsplitter, Deep Wounds, and Skullcrusher are the Two-handed parallels to One-handed's Hack and Slash, Bladesman, and Bone Breaker perks, respectively; they have almost completely identical effects, but affecting either one- or two-handed weapons. However, Two-handed has a unique Sweep power attack that strikes multiple foes, meaning if you can maintain it (such as via vegetable soup), its speed becomes a function of how many opponents you can keep within the Sweep, raising your DPS against hordes. There is no equivalent in One-handed, which instead gets perks to support dual wielding that raises its speed while dual wielding and its power attack damage while dual wielding; for comparison, a dual wielded dagger with both speed perks is functionally speed 1.755, while a sweeping warhammer needs 3 opponents within the sweep to be functionally speed 1.8.

Comparison of Two-handed Weapons[edit]

Approximate weapon speeds are given in the following table:

Weapon typeAttacks per secondRelative damage
Greatsword0.7 (see Bugs)+0
Battle Axe0.7+1
Warhammer0.6+3

Exceptions exist; particularly notable two-handed weapons include Volendrung and The Longhammer, which are warhammers that swing at faster speeds (battleaxe and mace, respectively), and the Headsman's Axe, which is a battleaxe with longer reach (making it easier to catch multiple targets in a sweep).

Skill Increases[edit]

Character Creation[edit]

The following races have an initial skill bonus to Two-handed:

  • +10 bonus: Nord
  • +5 bonus: Orc

Trainers[edit]

  • Torbjorn Shatter-Shield in Windhelm (Expert)
  • Vilkas of the Companions in Whiterun (Master)
  • Fura BloodmouthDG in Volkihar Keep (Master)
  • Wulf Wild-BloodDB in Skaal Village (Master)

Skill Books[edit]

Free Skill Boosts[edit]

  • +1 Two-handed reward from Octieve San for completing the quest A Few Words with You.
  • +1 Two-handed reward (+1 to every Combat skill) from Giraud Gemane (Bards College) for completing the quest Rjorn's Drum.
  • +5 Two-handed (+5 to every Combat skill) by selecting 'The Path of Might' from the Oghma Infinium after completing the quest Discerning the Transmundane.
Skyrim Two Handed Weapons Mods

Gaining Skill XP[edit]

  • Weapon skill gains are based on weapon base damage. Choosing the best available DPS weapon should result in fastest skill gains.
  • Boosting weapon damage via skill perks, equipment enchantments or smithing does not increase XP earned per hit. In fact, you gain less XP per enemy because they take fewer hits. The same rule applies to damage modifiers from difficulty setting.
  • You can exploit certain targets for training combat skills, because they are essential, and therefore cannot normally die; because they are expendable; or because they have high health or can regenerate health. They are not normally 'enemies'. They include: Shadowmere, Hadvar or Ralof during Unbound, creatures you have conjured, Paarthurnax (before starting his quest), and M'aiq the Liar.
    • Note that the target in question must actually sustain damage for it to count. For this reason, practicing on invincible targets such as children and Brynjolf will not level your skill.
  • Mathematically, the best weapon for leveling Two-handed is the Dragonbone BattleaxeDG (26x0.7). In the base game, Daedric Battleaxes, Volendrung, or Wuuthrad (25x0.7) are the best choices.
  • The Elemental Fury shout will expedite the XP per second for two-handed weapons.

Notes[edit]

  • Blocking with a two-handed weapon, though less effective than using a shield, will benefit from any Block perk that does not mention a shield.
  • The Block perk Block Runner allows you to move faster if you block while sneaking. This specific effect applies to all types of block including with two-handed weapons.
  • Great Critical Charge adds a new power attack animation. You have to use the sprint button and do a power attack. Without the perk you cannot even attack while sprinting. All power attacks have double damage compared to normal attacks.
  • Warmaster is not actually a paralysis effect. It is a knockdown, so it will work on things that are immune to paralysis.
  • When you have a high skill in Two-handed, guards may sometimes say, 'The Gods gave you two hands, and you use them both for your weapon. I can respect that.'
  • When standing close to an enemy with no space in between, and with another NPC behind the enemy, striking will make the weapon phase through the target and hit the NPC behind the enemy.

Bugs[edit]

Best
Skill: Two-handed
Specialization:
Combat

The Two-handed skill governs your effectiveness when using two-handed weapons, including greatswords, battleaxes, and warhammers. Each skill point grants a +0.5% bonus to the damage dealt (+2% for NPCs). The Two-handed skill tree has a total of 9 perks, requiring a total of 19 perk points to fill.

In-game Description: The art of combat using two-handed weapons, such as greatswords, battle axes, and warhammers. Those trained in this skill deliver deadlier blows.

  • 1Skill Perks
  • 2Skill Usage
  • 3Skill Increases

Skill Perks[edit]

Barbarian
Limbsplitter
Champion's Stance
Devastating Blow
Great Critical Charge
Sweep
Warmaster
Deep Wounds
Skullcrusher
PerkRankDescriptionIDSkill Req.Perk Req.
Barbarian1Two-Handed weapons do 20% more damage.000babe8
2Two-Handed weapons do 40% more damage.0007934620 Two-handed
3Two-Handed weapons do 60% more damage.0007934740 Two-handed
4Two-Handed weapons do 80% more damage.0007934860 Two-handed
5Two-Handed weapons do twice as much damage.0007934980 Two-handed
Champion's StancePower attacks with two-handed weapons cost 25% less stamina.00052d5120 Two-handedBarbarian
Devastating BlowStanding power attacks do 25% bonus damage with a chance to decapitate your enemies.00052d5250 Two-handedChampion's Stance
Great Critical ChargeCan do a two-handed power attack while sprinting that does double critical damage.000cb40750 Two-handedChampion's Stance
SweepSideways power attacks with two-handed weapons hit all targets in front of you.0003af9e70 Two-handedGreat Critical Charge or Devastating Blow
WarmasterBackwards power attack has a 25% chance to paralyze the target.0003afa7100 Two-handedSweep
Deep Wounds1Attacks with greatswords have a 10% chance of doing critical damage.0003af8330 Two-handedBarbarian
2Attacks with greatswords have a 15% chance of doing more critical damage.000c1e9460 Two-handed
3Attacks with greatswords have a 20% chance of doing even more critical damage.000c1e9590 Two-handed
Limbsplitter1Attacks with battle axes cause extra bleeding damage.000c5c0530 Two-handedBarbarian
2Attacks with battle axes cause more bleeding damage.000c5c0660 Two-handed
3Attacks with battle axes cause even more bleeding damage.000c5c0790 Two-handed
Skullcrusher1Attacks with warhammers ignore 25% of armor.0003af8430 Two-handedBarbarian
2Attacks with warhammers ignore 50% of armor.000c1e9660 Two-handed
3Attacks with warhammers ignore 75% of armor.000c1e9790 Two-handed

Limbsplitter[edit]

Limbsplitter causes extra damage over a given period of time based on the material of the battleaxe used. It's stackable and ignores armor. Things that don't bleed, however, such as undead and Dwemer constructs, are immune to the effect.

Material[1]Perk Level
123
DPSDur.DPSDur.DPSDur.
Iron131415
Steel, Imperial, Ancient Nord131.732.33
Orcish141.5428
Dwarven, Falmer1.241.75424
Elven, Honed Ancient Nord1.54242.54
Glass, Honed Falmer242.5434
Ebony252.5535
Daedric262.5636
  1. ^Dragonbone battleaxes do not benefit from this perk.

Skill Usage[edit]

Greatswords and battleaxes swing faster than warhammers. To balance this, warhammers deal more damage than battleaxes which deal more damage than greatswords. In comparison to one-handed weapons, two-handed weapons are slower, but they inflict much more damage with each blow. Additionally, two-handed power attacks are much more likely to stagger an opponent, whether they're blocking or not.

While the One-handed skill can easily exceed this level of damage with dual-wielding, two-handed weapons retain the ability to block. However, the effect is diminished, and two-handed weapons prevent you from equipping a shield, thus preventing the use of certain Block perks that specifically use shields (e.g. Deflect Arrows, Elemental Protection).

The only long-term advantages of two-handed weapons over a one-handed weapon and a shield (which has superior blocking, and due to the nature of how smithing works, higher DPS eventually) against a single target are greater stagger, as previously mentioned, and reach: there's a sweet-spot where a two-handed wielder can attack freely without worry about getting hit by one-handed or creature attacks.

In regards to individual perks, both weapon skills are very much alike, making the choice of Two-handed over One-handed mostly preferential. For example, Limbsplitter, Deep Wounds, and Skullcrusher are the Two-handed parallels to One-handed's Hack and Slash, Bladesman, and Bone Breaker perks, respectively; they have almost completely identical effects, but affecting either one- or two-handed weapons. However, Two-handed has a unique Sweep power attack that strikes multiple foes, meaning if you can maintain it (such as via vegetable soup), its speed becomes a function of how many opponents you can keep within the Sweep, raising your DPS against hordes. There is no equivalent in One-handed, which instead gets perks to support dual wielding that raises its speed while dual wielding and its power attack damage while dual wielding; for comparison, a dual wielded dagger with both speed perks is functionally speed 1.755, while a sweeping warhammer needs 3 opponents within the sweep to be functionally speed 1.8.

Comparison of Two-handed Weapons[edit]

Approximate weapon speeds are given in the following table:

Weapon typeAttacks per secondRelative damage
Greatsword0.7 (see Bugs)+0
Battle Axe0.7+1
Warhammer0.6+3

Exceptions exist; particularly notable two-handed weapons include Volendrung and The Longhammer, which are warhammers that swing at faster speeds (battleaxe and mace, respectively), and the Headsman's Axe, which is a battleaxe with longer reach (making it easier to catch multiple targets in a sweep).

Skill Increases[edit]

Character Creation[edit]

The following races have an initial skill bonus to Two-handed:

  • +10 bonus: Nord
  • +5 bonus: Orc

Trainers[edit]

  • Torbjorn Shatter-Shield in Windhelm (Expert)
  • Vilkas of the Companions in Whiterun (Master)
  • Fura BloodmouthDG in Volkihar Keep (Master)
  • Wulf Wild-BloodDB in Skaal Village (Master)

Skill Books[edit]

Free Skill Boosts[edit]

  • +1 Two-handed reward from Octieve San for completing the quest A Few Words with You.
  • +1 Two-handed reward (+1 to every Combat skill) from Giraud Gemane (Bards College) for completing the quest Rjorn's Drum.
  • +5 Two-handed (+5 to every Combat skill) by selecting 'The Path of Might' from the Oghma Infinium after completing the quest Discerning the Transmundane.

Gaining Skill XP[edit]

  • Weapon skill gains are based on weapon base damage. Choosing the best available DPS weapon should result in fastest skill gains.
  • Boosting weapon damage via skill perks, equipment enchantments or smithing does not increase XP earned per hit. In fact, you gain less XP per enemy because they take fewer hits. The same rule applies to damage modifiers from difficulty setting.
  • You can exploit certain targets for training combat skills, because they are essential, and therefore cannot normally die; because they are expendable; or because they have high health or can regenerate health. They are not normally 'enemies'. They include: Shadowmere, Hadvar or Ralof during Unbound, creatures you have conjured, Paarthurnax (before starting his quest), and M'aiq the Liar.
    • Note that the target in question must actually sustain damage for it to count. For this reason, practicing on invincible targets such as children and Brynjolf will not level your skill.
  • Mathematically, the best weapon for leveling Two-handed is the Dragonbone BattleaxeDG (26x0.7). In the base game, Daedric Battleaxes, Volendrung, or Wuuthrad (25x0.7) are the best choices.
  • The Elemental Fury shout will expedite the XP per second for two-handed weapons.

Notes[edit]

  • Blocking with a two-handed weapon, though less effective than using a shield, will benefit from any Block perk that does not mention a shield.
  • The Block perk Block Runner allows you to move faster if you block while sneaking. This specific effect applies to all types of block including with two-handed weapons.
  • Great Critical Charge adds a new power attack animation. You have to use the sprint button and do a power attack. Without the perk you cannot even attack while sprinting. All power attacks have double damage compared to normal attacks.
  • Warmaster is not actually a paralysis effect. It is a knockdown, so it will work on things that are immune to paralysis.
  • When you have a high skill in Two-handed, guards may sometimes say, 'The Gods gave you two hands, and you use them both for your weapon. I can respect that.'
  • When standing close to an enemy with no space in between, and with another NPC behind the enemy, striking will make the weapon phase through the target and hit the NPC behind the enemy.

Bugs[edit]

  • The duration of level 3 Limbsplitter for Orcish battleaxes is twice what it was probably intended to be. ? (details)
  • Dragonbone battleaxes do not benefit from Limbsplitter.
    • This bug is fixed by version 1.1 of the Unofficial Dawnguard Patch.
  • Despite a loading screen saying that greatswords swing faster than battleaxes, greatswords actually have a speed of 0.7, the same as battleaxes. The only exceptions are Ancient Nord Greatswords, Honed Ancient Nord Greatswords, Nord Hero Greatswords, and the Bloodskal BladeDB, which have a speed of 0.75.
    • This issue has been addressed by version 1.3.1 of the Unofficial Skyrim Patch; it changes all greatswords to a speed of 0.75. (details)

Skyrim Two Handed Weapons Mods 2

Combat
Archery •Block •Heavy Armor •One-handed •Smithing •Two-handed
Magic
Alteration •Conjuration •Destruction •Enchanting •Illusion •Restoration
Stealth
Alchemy •Light Armor •Lockpicking •Pickpocket •Sneak •Speech

Best Two Handed Skyrim

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